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Dead Trigger 2 Announced

Madfinger Games has been a busy company lately. At the end of last summer they released Dead Trigger, a frenetic first-person shooter with jaw-dropping graphics. They’ve just announced that the sequel, Dead Trigger 2, will be coming to iOS in a few months. Check out some screenshots below.

No specific release date has been announced aside from Q2 2013. That’s all we know about Dead Trigger 2 so far, except, to quote Madfinger CEO Marek Rabas, that it will be, “Bigger, better, and much more addictive” than the original. Thanks, Marek. We’ll keep you posted as more info comes to light.

Mighty Wardens iphone Review

While most games provide some form of plot, other games rely on nonverbal cutscenes and visual cues to give you a gist of where you are and what you’re doing. Mighty Wardens is one of those games. It’s filled with button-mashing combat and is occasionally interrupted by cutscenes of orcs beheading noble-looking monarchs to convince you that you’re fighting for the good guys. Of course, plot isn’t really the selling point of a side-scrolling action game, but we appreciated the non-intrusive story delivery all the same.
In Mighty Wardens, you choose one of four classes to help out the monarchs through a single-player or co-operative multiplayer campaign, or you can instead choose to go straight for glory in battle against one to three other foes in an arena. Your progress with each class is saved, so if you level up your Druid, it will remain at that level even if you decide to roll with the Battle Mage for a while.



Hey! If you’re going to fight, do it outside!
Regardless of class, the game mechanics are very simple: a mostly invisible joystick and three buttons, one each for attacking, jumping, and using a special move. You encounter waves of not greatly varying enemies as you venture through each level, which include somewhat generic settings of forests and castles and mountains, and do battle with them using simple but fun combos and class-specific attacks. You can save items in your inventory to be used by your other characters, and you can buy more in the surprisingly infrequent shops– however, loot you find usually serves you better than the shops, which serve more as prompts to spend real money on the highest-end weapons and armor.
The game benefits from a simple design that doesn’t require much attention be paid to inventory management or skill development (good or bad depending on the gamer), leaving more time for paving your way through hordes of enemies. We hesitate to say that these enemies are cute, but the relatively charming animation calls for that term; stunted characters with occasionally bulging eyes carrying disproportionately-sized weapons are rather adorable, even when they are hacking away at each other.



That’s better.
The multiplayer modes have potential, but only if you bring friends, because the auto-match times we experienced were long and lonely. While this is no fault of the developer, we found ourselves turning to the single-player campaign more often than not. There are enough achievements and reasons to replay the campaign (four reasons to be precise– one for each class) to redeem the multiplayer weakness, but the game doesn’t have enough variety to make you want to max out the levels for all four classes. Still, fans of the genre will enjoy this well polished and simple action experience.

Noble Nutlings Review

Do you know that old nursery rhyme that starts off, ‘Rub-a-dub-dub, three squirrels in a tub?’ No? Well, there’s not much to tell you beyond the fact they all went flying off a cliff at a magnificent speed. Noble Nutlings is a game about a trio of rodents’ decision to challenge gravity in makeshift carts. It’s nearly as much fun as it sounds, but the in-app purchases are a bit of a roadblock.

Noble Nutlings is a game by Boomlagoon, a company with ex-Rovio employees on its staff. The influence is clear: the Noble Nutlings are a trio of goofy, differently-colored squirrels that seemingly suffer no permanent damage even when they land on their heads after a long fall. Unlike a certain pack of birds, however, the squirrels don’t boast individual abilities. They’re just going for a ride, and you’re in charge.

“Mom! Tell Skippy to keep his tail on his side of the car!”

Noble Nutlings is a racing/physics hybrid. Every level is full of loops, lumps, and jumps, and you need to reach the end within a reasonable amount of time if you want to earn Stars. True to many physics games, Stars are necessary to unlock new levels and progress to new worlds.

It’s a very simple premise, and it works well because unlike games of a similar pedigree (say, Bad Piggies), you don’t need to stress about collecting all the stars within a level. You earn acclaim for simply moving as quickly and safely as possible, which lets you sit back and focus on speed and crazy stunts. The levels in Noble Nutlings are cleverly-designed and challenging, so it’s nice to simply appreciate them for what they are instead of having to explore every nook for shiny things. You can even challenge your friends’ times on a level via Facebook.

They’re the fastest things alive.

Unfortunately, Noble Nutlings trades one stress for another. Earning all three stars on a level typically means you need to progress at breakneck speed– but your ‘ chilli pepper’ boost empties quickly, and refills need to be purchased with coins, the game’s soft currency. These refills are costly (you can buy more coins with hard currency, of course). You can collect coins as you race, but when a game lets you progress depending on how quickly you can complete a level, it hardly seems fair to put any kind of price tag on the boost button. Worse, some of the times required to grab the third star in each level are kind of insane.

You can upgrade your cart’s wheels and body for better speed and balance, a process that also requires lots of coins. If you don’t want to spend real-world money, you should brace yourself for some grinding. There are worse fates since, again, the levels in Noble Nutlings are fun to play through, but you never lose the feeling that the odds are purposefully stacked against you. Noble Nutlings is cute, and it’s well-polished, but we’d rather pay our money up front and ditch the in-app purchases.

Table Top Racing Announced

Who doesn’t enjoy a little vehicular combat every now and then? Playrise, a studio started by a co-creator of the Wipeout series, has just announced that their first title will be Table Top Racing, a game inspired by Micro Machines and Mario Kart. Read on for details and screenshots.

In accordance with its title, the game takes place on eight miniature tracks set in familiar household locations. You control a tiny vehicle, racing and doing battle against other small automobiles, using an array of weapons and power-ups. The game has 10 cars that can be repainted and adjusted in an in-game shop. It has are six gameplay modes, including Hot-Lap, Speed-Trial, Combat, Pure Race, Pursuit, and Eliminator. You can even do online multiplayer races over Game Center.

The developer hasn’t decided on a price yet, but the game will be available early next month.

Wheel of Fortune Review

Wheel of Fortune has been around for three decades. To mark the occasion, Sony has released a new game to the App Store to allow fans of the show to celebrate by participating from the comfort of their own homes, or while on the go.
All said, the game itself is pretty straightforward, and plays out much like the show, complete with a silent timer ticking down until the end. On each turn, you choose whether to spin the eponymous wheel to earn money and guess a letter, buy a vowel (provided you have the money), or attempt to solve the puzzle, which consists of a secret word or words related to different categories, from food and drinks to things to celebrities’ names. When time is up, the person with the most cash gets to move on to the final round.
Wheel of Fortune Review

“Uh, n-nothin’, officer!”
Unlike some older video game versions of the show we’re familiar with, this iteration allows you to customize the experience by crafting your own player avatar, which has a rather cartoon-styled look. Nothing too sophisticated, but a little cheesy and charming in such a way that just fits. Unfortunately, Pat Sajak’s avatar is also a caricature, and a little creepy at that– particularly when he glances to the side. Meanwhile, Vanna White is nowhere to be found, but given the way Sajak turned out, that could be either a positive or a negative. Further customization is allowed as you are able to unlock various sets from the show’s 30-year history, ranging from the Eighties, Nineties, Millenium, and today.

Wheel of Fortune Review

To everything (turn turn turn) there is a season (turn turn turn)
And handy feature included is the ability to play with two other people on a single device by passing it around. Unfortunately, gathering around an iPhone to try to buzz in during bonus rounds is a little unwieldy. The game could have really been improved by the inclusion of a local multiplayer, where everyone gets to use their own phone, or even an online multiplayer.
Despite these shortcomings, the game has charm and the Wheel of Fortune spirit. If you love the show and don’t mind the lack of online components, then this one is an easy recommendation.